Hello Everyone,
First of all I am new here so I may not inform my question in the most proper way, please excuse any faults I may make. If there is any additional information that must be provided, please let me know and I will provide it.
Context:
Unreal Engine: 4.11
OS: Ubuntu 14.04
IDE: Qt Creator
Unreal Engine has been successfully built on Linux, following the wiki guide (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums)
Qt Creator plugin has been built (GitHub - fire/QtCreatorSourceCodeAccess) and “Salamander Rake’s” video guide has been followed (- YouTube).
Problem
When creating a C++ Project in Unreal Editor, could be a blank template or another type, the creation does not pass 80 or sometimes 90%. The Editor then freezes (dims black), the creation percentage decreases to around 60%, raises again to 80 or 90%, freezes again and repeats this loop a few times until it shuts down the Unreal Editor.
This results in an incomplete build of the project files.
Temporary Solution
-
Open that same project in the Unreal Editor and hope that it is able to build/compile the remainder of the project (a message will appear asking about this).
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If the Unreal Editor is not able to compile. Open the project in an IDE (I use Qt Creator) and finish compiling it there. After it has compiled I am able to open the project normally in Unreal Editor.
This error always occurs (never reaches 100%) and the solution needed is never consistent, sometimes it will be solution 1 and sometimes solution 2.
Thank you very much for your inputs.
Ivan