[Linux] Editor stuck at 35% "Verifying Global Shaders for GLSL_430"

Hey guys so I am running Ubuntu 18.04 and got the engine to build. However I am running into an issue when I run the linux binary in Engine/Binaries/Linux/UE4Editor. I get to 35% and then it hangs. The console output is as follows and any help is appreciated:

Increasing per-process limit of core file size to infinity.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-404294288) SRandInit(-404294288).
LogInit: Read version file with build ID 'b1f3cb35-502b-4544-bd35-bf743a20806f'
LogInit: Registered custom module enumerator with build ID 'b1f3cb35-502b-4544-bd35-bf743a20806f'
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.034619
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin LightPropagationVolume
LogStreaming: Display: Took  0.253s to configure plugins.
LogInit: Using libcurl 7.57.0
LogInit:  - built for x86_64-pc-linux-gnu
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit: Build: ++UE4+Release-4.19-CL-0
LogInit: Engine Version: 4.19.2-0+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-0+++UE4+Release-4.19
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Sep  4 2018 03:53:04
LogInit: Compiled with Clang: 5.0.1 (tags/RELEASE_501/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line: 
LogInit: Base Directory: /home/makinje/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 0
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.09.04-17.58.18:446][  0]LogInit: Initializing SDL.
[2018.09.04-17.58.18:478][  0]LogInit: Using SDL_WINDOW_OPENGL
[2018.09.04-17.58.18:478][  0]LogInit: Initialized SDL 2.0.5 revision: 11184 (hg-11184:04063928c4a8 with EpicExtensions) (compiled against 2.0.5)
[2018.09.04-17.58.18:479][  0]LogInit: Display metrics:
[2018.09.04-17.58.18:479][  0]LogInit:   PrimaryDisplayWidth: 1920
[2018.09.04-17.58.18:479][  0]LogInit:   PrimaryDisplayHeight: 1080
[2018.09.04-17.58.18:479][  0]LogInit:   PrimaryDisplayWorkAreaRect:
[2018.09.04-17.58.18:480][  0]LogInit:     Left=67, Top=27, Right=1920, Bottom=1080
[2018.09.04-17.58.18:480][  0]LogInit:   VirtualDisplayRect:
[2018.09.04-17.58.18:480][  0]LogInit:     Left=67, Top=27, Right=1920, Bottom=1080
[2018.09.04-17.58.18:480][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
[2018.09.04-17.58.18:480][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
[2018.09.04-17.58.18:480][  0]LogInit:   Number of monitors: 1
[2018.09.04-17.58.18:480][  0]LogInit:     Monitor 0
[2018.09.04-17.58.18:480][  0]LogInit:       Name: 0
[2018.09.04-17.58.18:480][  0]LogInit:       ID: display0
[2018.09.04-17.58.18:480][  0]LogInit:       NativeWidth: 1920
[2018.09.04-17.58.18:480][  0]LogInit:       NativeHeight: 1080
[2018.09.04-17.58.18:480][  0]LogInit:       bIsPrimary: true
[2018.09.04-17.58.18:480][  0]LogLinux: Selected Device Profile: [Linux]
[2018.09.04-17.58.18:480][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2018.09.04-17.58.18:491][  0]LogInit: Linux hardware info:
[2018.09.04-17.58.18:491][  0]LogInit:  - we are the first instance of this executable
[2018.09.04-17.58.18:491][  0]LogInit:  - this process' id (pid) is 31029, parent process' id (ppid) is 16371
[2018.09.04-17.58.18:491][  0]LogInit:  - we are not running under debugger
[2018.09.04-17.58.18:491][  0]LogInit:  - machine network name is 'Ricardo'
[2018.09.04-17.58.18:491][  0]LogInit:  - user name is 'makinje' (makinje)
[2018.09.04-17.58.18:491][  0]LogInit:  - we're logged in locally
[2018.09.04-17.58.18:491][  0]LogInit:  - we're running with rendering
[2018.09.04-17.58.18:491][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz' (signature: 0x906E9)
[2018.09.04-17.58.18:491][  0]LogInit:  - Number of physical cores available for the process: 1
[2018.09.04-17.58.18:491][  0]LogInit:  - Number of logical cores available for the process: 1
[2018.09.04-17.58.18:491][  0]LogInit:  - Cache line size: 64
[2018.09.04-17.58.18:491][  0]LogInit:  - Memory allocator used: binned2
[2018.09.04-17.58.18:491][  0]LogLinux: Benchmarking clocks:
[2018.09.04-17.58.18:491][  0]LogLinux:  - CLOCK_REALTIME (id=0) can sustain 52884055 (52884K, 53M) calls per second without zero deltas.
[2018.09.04-17.58.18:491][  0]LogLinux:  - CLOCK_MONOTONIC (id=1) can sustain 54295434 (54295K, 54M) calls per second without zero deltas.
[2018.09.04-17.58.18:491][  0]LogLinux:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 3844873 (3845K, 4M) calls per second without zero deltas.
[2018.09.04-17.58.18:491][  0]LogLinux:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 169127660 (169128K, 169M) calls per second with 99.999846% zero deltas.
[2018.09.04-17.58.18:491][  0]LogLinux: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2018.09.04-17.58.18:492][  0]LogInit: Linux-specific commandline switches:
[2018.09.04-17.58.18:492][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2018.09.04-17.58.18:492][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2018.09.04-17.58.18:492][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2018.09.04-17.58.18:492][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2018.09.04-17.58.18:492][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2018.09.04-17.58.18:492][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2018.09.04-17.58.18:492][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2018.09.04-17.58.18:492][  0]LogInit:  - Physical RAM available (not considering process quota): 32 GB (32056 MB, 32825468 KB, 33613279232 bytes)
[2018.09.04-17.58.18:590][  0]LogInit: Using OS detected language (en-US).
[2018.09.04-17.58.18:590][  0]LogInit: Using OS detected locale (en-US).
[2018.09.04-17.58.18:599][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.09.04-17.58.19:032][  0]LogStreaming: Display: Took  0.442s to EndInitTextLocalization.
[2018.09.04-17.58.19:097][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.09.04-17.58.19:103][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.09.04-17.58.20:058][  0]LogRHI: Initializing OpenGL RHI
[2018.09.04-17.58.20:058][  0]LogRHI:   GL_VENDOR: Intel Open Source Technology Center
[2018.09.04-17.58.20:058][  0]LogRHI:   GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2) 
[2018.09.04-17.58.20:058][  0]LogRHI:   GL_VERSION: 4.5 (Core Profile) Mesa 18.0.5
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.50
[2018.09.04-17.58.20:059][  0]LogRHI: OpenGL Extensions:
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_3DFX_texture_compression_FXT1
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_conservative_depth
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_draw_buffers_blend
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_shader_stencil_export
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_shader_trinary_minmax
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_vertex_shader_layer
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ANGLE_texture_compression_dxt3
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ANGLE_texture_compression_dxt5
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_APPLE_object_purgeable
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_ES2_compatibility
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_ES3_1_compatibility
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_ES3_2_compatibility
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_ES3_compatibility
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_arrays_of_arrays
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_base_instance
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_blend_func_extended
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_buffer_storage
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_clear_buffer_object
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_clear_texture
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_clip_control
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_compute_shader
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_conditional_render_inverted
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_conservative_depth
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_copy_buffer
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_copy_image
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_cull_distance
[2018.09.04-17.58.20:059][  0]LogRHI:   GL_ARB_debug_output
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_depth_buffer_float
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_depth_clamp
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_derivative_control
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_direct_state_access
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_draw_buffers
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_draw_buffers_blend
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_draw_indirect
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_draw_instanced
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_enhanced_layouts
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_explicit_attrib_location
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_explicit_uniform_location
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_fragment_coord_conventions
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_fragment_layer_viewport
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_fragment_shader
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_framebuffer_object
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_framebuffer_sRGB
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_get_program_binary
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_get_texture_sub_image
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_gpu_shader5
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_gpu_shader_fp64
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_gpu_shader_int64
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_half_float_pixel
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_half_float_vertex
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_indirect_parameters
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_instanced_arrays
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_internalformat_query
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_internalformat_query2
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_invalidate_subdata
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_map_buffer_alignment
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_map_buffer_range
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_multi_bind
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_multi_draw_indirect
[2018.09.04-17.58.20:060][  0]LogRHI:   GL_ARB_occlusion_query2
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_pipeline_statistics_query
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_pixel_buffer_object
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_point_sprite
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_polygon_offset_clamp
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_post_depth_coverage
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_program_interface_query
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_provoking_vertex
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_query_buffer_object
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_robustness
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_sample_shading
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_sampler_objects
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_seamless_cube_map
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_separate_shader_objects
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_atomic_counter_ops
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_atomic_counters
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_ballot
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_bit_encoding
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_clock
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_draw_parameters
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_group_vote
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_image_load_store
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_image_size
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_objects
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_precision
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_stencil_export
[2018.09.04-17.58.20:061][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shader_subroutine
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shader_texture_image_samples
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shader_texture_lod
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shader_viewport_layer_array
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shading_language_420pack
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_shading_language_packing
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_stencil_texturing
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_sync
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_tessellation_shader
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_barrier
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_buffer_object
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_buffer_range
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_compression_bptc
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_compression_rgtc
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_cube_map_array
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_filter_anisotropic
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_float
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_gather
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_multisample
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_non_power_of_two
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_query_levels
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_query_lod
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_rectangle
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_rg
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_stencil8
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_storage
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_storage_multisample
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_swizzle
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_texture_view
[2018.09.04-17.58.20:062][  0]LogRHI:   GL_ARB_timer_query
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_transform_feedback2
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_transform_feedback3
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_transform_feedback_instanced
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_uniform_buffer_object
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_array_bgra
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_array_object
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_attrib_binding
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_shader
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ARB_viewport_array
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ATI_blend_equation_separate
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_ATI_texture_float
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_abgr
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_blend_equation_separate
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_draw_buffers2
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_draw_instanced
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_framebuffer_blit
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_framebuffer_multisample
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_framebuffer_sRGB
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_packed_depth_stencil
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_packed_float
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_pixel_buffer_object
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_polygon_offset_clamp
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_provoking_vertex
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_shader_integer_mix
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_shader_samples_identical
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_texture_array
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_texture_compression_dxt1
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_texture_compression_rgtc
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2018.09.04-17.58.20:063][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_integer
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_sRGB
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_shared_exponent
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_snorm
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_texture_swizzle
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_timer_query
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_transform_feedback
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_EXT_vertex_array_bgra
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_IBM_multimode_draw_arrays
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_INTEL_conservative_rasterization
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_INTEL_performance_query
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_blend_equation_advanced
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_blend_equation_advanced_coherent
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_context_flush_control
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_debug
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_no_error
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_robustness
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_texture_compression_astc_ldr
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_KHR_texture_compression_astc_sliced_3d
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_MESA_pack_invert
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_MESA_shader_integer_functions
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_MESA_texture_signed_rgba
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_NV_conditional_render
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_NV_depth_clamp
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_NV_packed_depth_stencil
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_NV_texture_barrier
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_OES_EGL_image
[2018.09.04-17.58.20:064][  0]LogRHI:   GL_S3_s3tc
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_SAMPLES: 16
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 16
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 16
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2018.09.04-17.58.20:082][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2018.09.04-17.58.20:082][  0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_430, FeatureLevel = SM5
[2018.09.04-17.58.20:092][  0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/31029/).
[2018.09.04-17.58.20:093][  0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../Engine/Intermediate/Shaders/tmp/0003A53114090D04003A005CE8132CF4/'.
[2018.09.04-17.58.20:093][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.09.04-17.58.21:839][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.09.04-17.58.21:911][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.09.04-17.58.21:989][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.09.04-17.58.22:072][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.09.04-17.58.22:160][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.09.04-17.58.22:245][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
[2018.09.04-17.58.22:328][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.09.04-17.58.22:408][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.09.04-17.58.22:562][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.09.04-17.58.22:567][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.09.04-17.58.22:645][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.04-17.58.22:722][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.09.04-17.58.22:801][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.09.04-17.58.22:882][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.09.04-17.58.22:955][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.09.04-17.58.22:955][  0]LogTargetPlatformManager: Display: Building Assets For Linux
[2018.09.04-17.58.23:240][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.09.04-17.58.23:241][  0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2018.09.04-17.58.23:241][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.09.04-17.58.23:241][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.09.04-17.58.23:241][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.09.04-17.58.23:241][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2018.09.04-17.58.23:242][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2018.09.04-17.58.23:242][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.09.04-17.58.23:242][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.09.04-17.58.23:243][  0]LogMaterial: Verifying Global Shaders for GLSL_430

You have one core available for the editor. In this case it may be not starting any ShaderCompileWorker-s at all and doing the whole work on the main thread, so it may not be hanging, just the process can take hours given such constrained resources.

Ah I see. I have an intel core i7 7700HQ. 4 Cores 8 Threads. Do you know how I can dedicate more cores to the editor? Or a workaround given my specs which should be more than enough to work in ue4. I just switched to linux so I know my specs shouldnt be the problem

Are you running the editor in terminal in the native OS, without any extra measures like taskset etc? For whatever reason the editor is programmatically pinned just one core, so it is not fully utilizing your CPU, as evidenced from those lines:

 [2018.09.04-17.58.18:491][  0]LogInit:  - Number of physical cores available for the process: 1
 [2018.09.04-17.58.18:491][  0]LogInit:  - Number of logical cores available for the process: 1

I currently run the editor by running ./UnrealEngine/Engine/Binaries/Linux/UE4Editor. Running this in gnome terminal that comes with a fresh installation of Ubuntu 18.04

You are not running Ubuntu in a VirtualBox or VMWare or anything like that, right?

Correct. I switched from linux last night. Wiped my windows partition and installed ubuntu on my ssd

Actually I looked into my processes and it looks like ubuntu isnt recognizing my 4 cores in the first place

Well, something outside of the engine limits it (or maybe the whole gnome terminal or bash, who are engine’s parent processes) to one core only. You can try using taskset utility to make more cores available.

So turns out everyone that ubuntu was only seeing 1 of my 4 cores on my cpu. I used this forum post to fix it. You need to edit your grub which will allow ubuntu to recognize all your cores

Just wait for it. It took around half a hour for me.

1 Like

I had try run UEEditor twice, then launched Editor.

  • Laptop: Thinkpad X1 Carbon 2020, 8Gen, UHD Graphic
  • OS: Ubuntu 20.04 LTS