There’s no crash in the log, and tat isolate_holder line doesn’t seem related to our code. Run the editor under gdb (pass the path to .uproject as argument to avoid it starting another instance) and if it crashes, please paste the callstack.
Hello, ! I worked in gnu Linux(Ubuntu 14.04) and I installed drivers for Invidia.
I have started ./UE4Editor-Linux-Debug /home//ue4projects/MyProject.uproject
and i get this log
l Widget3DPassThrough, compiling.
[2015.07.20-08.10.55:844][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2015.07.20-08.11.04:958][ 0]LogMeshUtilities: Finished distance field build in 6.1s - 30x30x30 distance field, 12 triangles
[2015.07.20-08.11.04:958][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 192 triangles
[2015.07.20-08.11.05:061][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.07.20-08.11.06:380][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2015.07.20-08.11.06:406][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[0720/111107:FATAL:isolate_holder.cc(70)] Couldn't mmap v8 natives data file
Emergency stop (memory dump)
:~/UnrealEngineSource/UnrealEngine/Engine/Binaries/Linux$ [2015.07.20-08.11.09:734][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.07.20-08.11.09:744][ 0]LogExit: Preparing to exit.
[2015.07.20-08.11.09:748][ 0]LogExit: Exiting.
[2015.07.20-08.11.10:375][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.07.20-08.11.10:385][ 0]LogExit: Preparing to exit.
[2015.07.20-08.11.10:388][ 0]LogExit: Exiting.
[2015.07.20-08.11.10:447][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.07.20-08.11.10:457][ 0]LogExit: Preparing to exit.
[2015.07.20-08.11.10:460][ 0]LogExit: Exiting.
[2015.07.20-08.11.11:361][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.07.20-08.11.11:371][ 0]LogExit: Preparing to exit.
[2015.07.20-08.11.11:374][ 0]LogExit: Exiting.
Im sorry.
I get message “Failed to open descriptor file ‘MyProject.uproject’”
**:~/ue4projects/myproject$ gdb ~/UnrealEngineSource/UnrealEngine/Engine/Binaries/Linux/UE4Editor-Linux-Debug**
GNU gdb (Ubuntu 7.7.1-0ubuntu5~14.04.2) 7.7.1
Copyright (C) 2014 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
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and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
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Reading symbols from /home//UnrealEngineSource/UnrealEngine/Engine/Binaries/Linux/UE4Editor-Linux-Debug...done.
**(gdb) r MyProject.uproject**
Starting program: /home//UnrealEngineSource/UnrealEngine/Engine/Binaries/Linux/UE4Editor-Linux-Debug MyProject.uproject
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Traceback (most recent call last):
File "/usr/share/gdb/auto-load/usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19-gdb.py", line 63, in
from libstdcxx.v6.printers import register_libstdcxx_printers
ImportError: No module named 'libstdcxx'
Using binned.
Increasing per-process limit of core file size to infinity.
[New Thread 0x7fffcabeb700 (LWP 16626)]
Exiting abnormally (error code: 1)
[Thread 0x7ffff7f857c0 (LWP 16622) exited]
[Inferior 1 (process 16622) exited with code 01]
(gdb)