I don’t see anything out of the ordinary in your logs. Though your window manager isn’t something we normally test with, our test team (and me personally) haven’t been able to reproduce this problem. Even a quick run with KDE Plasma I didn’t see any mouse click grabbing/ignoring. Though the drop down menus are very flashy (compared to Gnome), the notification window and tool tips behaved the way it was supposed to for me.
We just released UE 5.7 preview 1. It might be interesting if you could try our pre-build Linux binaries vs the build you did from Github.
It also might be interesting to try a generic template project with the pre-built binary vs your project. The switch to SDL3 for UE 5.7 involved a number of changes and there will certainly be issues with window managers.
You can also build the 5.7 preview 1 version from github. Though testing the prebuilt might be easier. If the problem persists even with the prebuilt and a template project it most likely is something to do with your environment. You’d need to narrow it down so that we could get a jira for it and triage it.
Would it be possible for you to test it under X11 instead of Wayland? UE 5.7 requires XWayland when running under Wayland. It appeared from your logs you are using this (the SDL video driver is reporting x11) but it is possible that is why the mouse is behaving differently. Under pure Wayland (Wayland display server and SDL3 configured to use only Wayland), UE Editor’s menus can’t be clicked with a mouse (oddly enough touch works) and there are other mouse side effects. Running Wayland + XWayland with SDL3 set to X11 mode seems to solve all those problems for us (and it looked like from your logs that’s the mode you are running). It could be something about how XWayland is configured for you or something about your specific settings.
Please try our pre-built version on a new game template project (we usually use the first person template for testing) and see if it behaves the same as your build.
Right now pure Wayland doesn’t appear to offer what UE/UE Editor needs. It is something we are continuing to look into, but is unlikely to improve for UE 5.7. There has been some discussion of adding a startup message to UE Editor warning when trying to run under a pure Wayland situation. However Wayland + XWayland should be a workable combination. Do you know what version of XWayland you are running? Perhaps by running
Xwayland -versionThe crash you had with the Vulkan driver is related to your video drivers. Generally updating your video driver is the only way to fix that (if possible). You can also try running UE Editor with -sm5 but it’s not recommended.
The fact you had the same problems with our pre-built binaries points to your environment as being what is different, compared to what our QA teams are testing against (primarily stock Ubuntu 22.04 with NVIDIA hardware). And the fact that KDE in X11 mode doesn’t have these mouse problems definitely points to your Wayland/XWayland setup. I did notice KDE is really not very good for UE at all. Windows flashing/redraw much more than under GNOME. Though I’m not sure what I saw was what you are describing as visual glitches.
That is definitely pretty bad. I’ve created a jira to track issues visual issues with KDE. I have some theories about why it’s handling those windows so badly, but it may take a bit of research to see if there is anything we can do.
We appear to be running XWayland version 22.1.1 (12201001) (matches with Ubuntu 22.04) I’m not certain your newer XWayland is a factor. We have also done testing under XWayland 23.2.6 (Ubuntu 24.04).
> Running Wayland + XWayland with SDL3 set to X11 mode seems to solve all those problems for us
But I encountered all the same problems with the pre-built version.
As you can see from the video, I followed the "Steps to Reproduce" up there, and I got the problem described before
double click
can’t click anything
It make my plasmashell crashes, so the background is black. I can’t click anything, so I killed the app with task manager, and got the callstack above,