I’m desperately trying to get the oculus hand presence as in the ‘oculus home’. So I’ve followed the steps in the Unreal-Engine Oculus integration. Oculus is pointing to that link https://github.com/EpicGames/UnrealEngine which doesn’t exist.
How do I get the same hand presence as in oculus home?
Hello, The Github link, definately works, but like the OP said, THERE ARE DEPRECATIONS In the Hands 4.24 samples. (and in the 4.25, along with 10 new errors) If there are errors and things I need to learn to fix the TEACHING PROJECT, I am not exactly making progress. It is so frustrating. Oculus sent me a free FULL Rift kit in 2017, I really want to give my first big game to their store,. but Steam Input / OpenVR, other options are looking afwul good… The hand samples are useless to me at leadt, I have tried to fix thec3 deprecations off and on forca year. It is hopeless. I can do and fix all the things I get myself into,. I can’t fix their errors, otherwise I have to spend months just learning THAT and not developing… They are losing an ARTIST and long time Character Animator not just a developer, over laziness and 3 deprecated Motion Controller deprecations in 4.24! After this (finding 4.25 with the same 3 and 10 new problems) makes me want to quit OCULUS altogether,. Clearly they are hands off. I WISH FACEBOOK HAD LEFT OUR OCULUS ALONE. I would ask for help with the deprecations, but I have, more than 5 times, on 3 forums. I get vaague clues, hints, tips, and… Links, BUT NEVER AN ANSWER.