So I am writing a plugin that will be using some .dll
.lib
packages. I’ve successfully got the plugin’s Build.cs
to include the .lib
but it wont compile. I get an external symbol not found
error that just wont go away. I’ve placed the .dll
at all the locations I can think of where the linker should pick it up to no avail (Binary folders in and out of the plugin, (Win64 and “ThirdParty”)), Public and Private Folders in the plugin, project root, you name it.
Does anyone know how to link a .dll
for use in a plugin? (fyi, I just want to expose part of the .dll
to Blueprints or use them in C++ functions that get exposed to Blueprints).