We’re currently using a source build of Unreal 4.25 for the development of our game.
Although I can run the project from source via CTRL+F5 within Visual Studio, I cannot use the build command once Unreal has launched to trigger a hot reload. I am presented with the following linker errors:
30>LINK : fatal error LNK1104: cannot open file 'D:\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'
29>LINK : fatal error LNK1104: cannot open file 'D:\Engine\Binaries\Win64\UE4Editor-Voice.dll'
At the moment I have to resort to closing Unreal to compile my changes. Compiling from within the editor also results in the same errors.
Can anyone provide some insight?