Linker error when attempting to serialize FVector_NetQuantize10 in source builded ue5.0.3

Hi. Attempting to update from ue4 to ue5 and I got a weird linker problem:

1>Module.MyGame.2_of_3.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) bool __cdecl UE::Net::WriteQuantizedVector(int,struct UE::Math::TVector<double> const &,class FArchive &)" (__imp_?WriteQuantizedVector@Net@UE@@YA_NHAEBU?$TVector@N@Math@2@AEAVFArchive@@@Z) referenced in function "bool __cdecl SerializePackedVector<10,24>(struct UE::Math::TVector<double> &,class FArchive &)" (??$SerializePackedVector@$09$0BI@@@YA_NAEAU?$TVector@N@Math@UE@@AEAVFArchive@@@Z)

1>Module.MyGame.2_of_3.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) bool __cdecl UE::Net::ReadQuantizedVector(int,struct UE::Math::TVector<double> &,class FArchive &)" (__imp_?ReadQuantizedVector@Net@UE@@YA_NHAEAU?$TVector@N@Math@2@AEAVFArchive@@@Z) referenced in function "bool __cdecl SerializePackedVector<10,24>(struct UE::Math::TVector<double> &,class FArchive &)" (??$SerializePackedVector@$09$0BI@@@YA_NAEAU?$TVector@N@Math@UE@@AEAVFArchive@@@Z)

The minimal example to reproduce would be to call FVector_NetQuantize10::NetSerialize():

	FArchive Ar;
	UPackageMap* PackageMap = nullptr;
	bool bSuccess;
	FVector_NetQuantize10 Vec;
	Vec.NetSerialize(Ar, PackageMap, bSuccess);

As far as i can see, some libs are missing from my installed build of 5.0.3. Build was assembled with the next line:

.\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe BuildGraph 
-target="Make Installed Build Win64" 
-script="Engine/Build/InstalledEngineBuild.xml" 

-set:HostPlatformEditorOnly=true 

-set:GameConfigurations=Development 

-set:WithDDC=false 
-set:EmbedSrcSrvInfo=false 
-set:WithFullDebugInfo=false 

-clean

Of course i can temporary workaround it with using regular FVector, but it’s only a workaround. Any ideas what could go wrong here?

I have exactly the same issue, all of the four NetQuantize functions cause the same issue. I thought it was something I did, just spent an hour reverting code, now I know it was not just me.
I am on UE 5.0.3, copied the serialization function directly from UE source and it all works fine if I change to standard Vector too.

Someone called Laura on the UnrealSlackers Discord helped me, you need to add “NetCore” to your projects Build.cs

Thanks, this works. Though it’s weird that on doc page this function is still marked as a part of “Engine” module.

From what I understand, is that NetQuantize (from NetSerialization.h) is in the Engine module, but it calls ReadQuantizedVector (shown in the linker error), which is in a different header file, and it is that function that is in the NetCore module.