Hi! I’d prefer doing this in Blueprint, but C++ is alright with me too. Since I can only place this in one section, I picked BP
So I’m creating a 2D, top down game after spending some time practicing my C++ and Blueprints (clearly not enough hahaha XD). I really like how the camera works in Link to The Past, and I’d like to replicate that to some extent.
This type of camera is used in many top-down games, I just thought it’d be easier for most people to relate with LTTP.
At first glance, the camera is rather simple. It’s your typical top-down camera that just follows the player around. I have absolutely no problem getting there. However, the camera is a bit more complex than that, because whenever the player goes to, or is nearing another “room”, the camera sort of stops chasing the player until he enters that area, and then moves towards where the player is.
How can I accomplish this?
Around 2:50