Link Mesh with Light

How does one Link/connect/join Spot Light , Point Light & Mesh objects permanently? My Experience Level is Beginner.

HI!

If you mean Light Link/Shadow Link like in MAYA or Include/Exclude like in 3DS MAX, then UE4 not support this feature in current time . In UE3/UDK this was called Light Channels.

You can Link/connect/join 2+ objects and even lights by right clicking on an object in the World Outliner and choosing the Attach to function.

Now is there a keyboard short cut for Attach To?