I’m making these steel traffic rails.
I want to line a bunch of them up but when I do the shading is strange. The edges get very dark and it looks terrible when a bunch are in a row. I want a more even, realistic distribution of light so they don’t look so repeated. You can see the middle is shiny and the edges are very black. Any ideas what I’m doing wrong? Any solutions?
Below is how it looks in Unreal, my material setup and then how it looks in SubstanceDesigner.
Thanks for any help!!!