LineTraceSingleByProfile hitting ACharacter capsule, not render mesh

I’m trying to implement a hit scan projectile that collides with the character render mesh, not the character capsule. I’m setting bTraceComplex to true on the query params and this is my function call:

bool bHit = w->LineTraceSingleByProfile(
			hitResult,
			projectileLocation,
			projectileLocation + projectileDirection * maxTravelDistance,
			"PhysicsActor",
			queryParams);

Any ideas? It’s hitting the capsule, not the render mesh :’(

Have you checked the capsule’s collision type? make sure it’s not on the same channel as the LineTrace :stuck_out_tongue:

yeah…my brain got twisted trying to figure out exactly how all the settings in a collision profile translate to the game. just had to change up the profile on my Capsule Component.

thanks!