LineTraceByChannel crash android

Hello! I’m working on a vr game, and I thought to use the LineTraceByChannel so I know when the player is looking at a specific point. Originally I used a event tick and it works perfectly the viewport play on the computer, however it crashed immiedately as I started the game through either the launch option or the packaged game.

I switched it up so I need to touch the screen to activate TraceByChannel, and the game now crashes as soon as I touch the screen and tries to creates a line… Does anyone know how to fix this?

Will be helpful if you share your logcat to see what causes the error, could be anything from an error with “SuperCam” to the linetrace itself, have you tried without drawing a debug line?