I want to make this line trace channel to overlap functionality. I have tried begin overlap and end overlap events in pickup class calling it result with pickup interface but it didnt worked out ( Changed collision block to pawn also ). Is there any possible way to do this? And this is multiplayer game.
Generally this is done with blueprint interfaces and collision overlaps.
For server authority on items being picked up or dropped you need to have the server execute the logic.
E β Call server function to pickup
Server Function: check overlapping actors β loop w/break β uses interface (your bpi) β call bpi pickup event β break;
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Thank you for helping. Some how implemented but itβs not working every time! And full BP function is hereCapture|690x258