Hello,
I’ve noticed that when I import a normal map in UE, the engine knows that it’s a normal and imports it as such. Is there any way for UE to automatically uncheck the sRGB checkbox when I import roughness and metallic textures? It could simply read the name, and if the name consists of “roughness” or “metallic” tag, it could disable the sRGB checkbox.
I know it’s a minor annoyance, but when you’re dealing with 50+ textures it becomes a bit tiresome to turn off the sRGB checkbox and change the sampler type to linear color in the texture sample node, when creating a new material.
Thanks.