ECC_GameTraceChannel2 is a custom Trace Channel that I set up which is set to ‘Block’. In my mainCharacter BP, I have set ‘Bullet’ to Ignore.
But with all of this, the Line Trace still hits the capsule collider and I was wondering is there a way for the line trace to pass through and not hit?
ECC_GameTraceChannel2 is a custom Trace Channel that I set up which is set to ‘Block’. In my mainCharacter BP, I have set ‘Bullet’ to Ignore.
I have done this, but it still hits the capsule for some reason. In the Project Settings under Collision, Bullet is set to Block. And the CapsuleCollider (under the collision presets), Bullet has been set to ‘Ignore’.
definetely your trace start starts from wrong place, can you try to put starting position little front of weapon, or can you also make skeletal mesh of character ignore.