Line trace ignores objects with ovelap collision

I have a line trace that ignores actors with overlap collisions, there is anyway to make it not ignore actor with collisions set to overlap? i have this liquid puddle that the player can step in and produce a splash sound but only works if the collision is set to block all and i didnt wanted to be a solid object that why i choose a overlap collision.

Any idea?

Try it like this:

Multiline stops at the first blocking hit. But it will hit all overlapping.

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