I have a large terrain broken into tiles which are then contained in an Actor Blueprint all together. I am using a line trace method to place trees on this terrain - essentially moving a scene object randomly around above the terrain, firing a line trace downwards, and placing a tree where it hits the terrain.
This works perfectly for a single piece of the terrain mesh, but when I use it with the Actor BP containing all the tiles, the line trace no longer hits the terrain tiles, it hits the point representing the highest point of the entire terrain, essentially the bounding box of the Actor BP:
It’s going to really complicate things if I need to place my terrain tiles into the scene manually and individually - is there some way I can get a line trace for an actual geometry hit, rather than a bounding box hit?