Line Trace from every vertex of static mesh to leap hands

Hi there,

I’m trying to set up line traces at runtime from each vertex of a static mesh in the direction of the normal of that vertex, could anyone instruct me on the simplest way to set this up? I’m new to Unreal so I made a quick demo in Houdini to illustrate what I mean:

youtube video link

The collision object will be the leap motion hands as I’m trying to set up a region where the hit locations of the traces set various audio effects and interactions. Like a grid of strings the user can pluck for example. I already have collision set up and working on the leap hands. Perhaps Rama’s BP Vertex Positions is a place to start?

Hope that makes sense. Any help very much appreciated.
H

You might try starting with:

297544-getsection.jpg

Looks like a nightmare mind you, and would be too slow for a game…

Thanks! It does seem like a bit of a hassle, and i’m not sure it’s really required in this instance. Perhaps a sphere trace is more what i’m looking for.