Ok I’ve been at this for a couple hours now with no luck.
I have an actor in C++ which derives from AActor, I then made a blueprint out of this, added a Paper Tilemap component as the root component. Next, filled the tilemap with some tiles (no collision has been set on the types of tile)
Now I’m trying to get a line trace from the players camera to collide with the tilemap, I’ve based my tracing off this tutorial:
These are the tilemap's collsion properties:
(I’ve tried so many permutations of each setting with no luck)
These are the blueprint nodes for the line trace:
I’m not seeing the red squares/dots like in the video and the trace lines just go right through the tilemap.
Any ideas?
Edit: I added a box collision to the paper tile map and it all worked