I’m really hoping someone can help me out here. I’m making a simple app for the GearVR to show off tomorrow. I’ve got the line trace working well (blueprints), text displays as intended when I gaze at an object. So with it tested, I decided I’d hide the red line/block by switching ‘DrawDebug Type’ to ‘None’. Now when my app loads, it’s completely black. If I scan around and manage to look at an object that responds to the line trace, everything appears. Then, if I look away quickly, everything goes dark (this time, not totally dark - I can still faintly make out objects), however, when I look away from it slowly, it all looks fine.
I’ve tried several things, only turning this to ‘none’ and ‘one per frame’ and it’s constant that none causes issues, once per frame is fine. I’ve restarted Unreal and my Note 4 to no avail.
On the PC it works fine, just when I package it and put it on the GearVR does it go crazy. Any suggestions? I’d really be grateful for the advice.
Edit: I don’t know if this helps, but in developer mode on my phone, if I type ‘Stat FPS’ into the console, suddenly I can see everything.