Line trace against skelmesh

I’m trying to do a line trace from the camera position to a skelmesh. The problem is that the line trace hits the physics capsules on the skelmesh rather than the surface of the mesh itself. Is there a way to do a line trace to the skelmesh surface instead of the physics capsules? Has anyone else done this?

The reason I’m asking is because I’m trying to implement object segmentation, segmented by both class and instance. I’ve got everything working except for the skelmesh portion. If there are alternative implementations for object segmentation, I’m all ears :slight_smile: