Line of sight.
3-axis rotation: X, Y, Z
High performance: the component is written in C ++
Texture support: component has no UV, textures are supported in local mesh space
Marketplace link: Here
Setting options: Angle and Radius
A simple way to get information about detected objects
An example of rotation along the Y axis. The component rotates along all 3 axes, this can be used for 2D games.
Component can be used with postprocess for pseudo lighting