Limited Multiplayer

I am new to multiplayer and replication so please be patient with me. I am trying to figure out how to possibly connect two different UE games by replicating only a limited set of actors where one game acts as a server and the other game just be a recipient of information?
Imagine a full fledged strategy game acting as a server and a very simple second application running on a mobile device which shows just an overview map and a few colored dots.
What would be the best way to do that?

UE networking replication works best when you use it as intended; the server is an authoritative state and data replicates to all clients.

For your idea to work, you’d probably want to create a non-Unreal Engine server and connect the various clients through TCP socket connections or REST Api if latency isn’t an issue.

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Yeah you’ll need a completely outside of UE solution. Depending on depth a simple web server (LAMP) could work.

Use the game state to pass data to the “data server” and vice versa. You’ll definitely need to create some pretty hefty security as well. A RESTful API that only offers specific requests/responses would be the way to go. Auth credentials setup will probably be your biggest hurdle.

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Thanks for the replies. I have been thinking about a REST application too but figure this would reach a limit too quickly. What if the client had a stylized/simplified 3D view? Would if be possible to have a limited multiplay sandbox and share that with another unreal app?