Sure! It is kept simple. Auto-activate enabled and its rate is set to 142 around the X axis. So it’s an actor, a gauge needle, which I have rotated against a wall.
Absolutely, iIt should look like it’s thinking by itself, based on a psychedelic experience I had where I saw a very alien clockwork that looked like:
Imagine the whole thing tightly “working” together. Between the green and red bar, there’s another needle going straight up, which pokes the upper ring. At each poke, three words from the upper ring bind together and get steadily shot out of the top. The words should stay horizontal and not rotate with its bottom to the ring.
I have placed TextRender components as ciphers into the upper ring. They should spawn random letters while being out of sight in the top half (ev. Triggerbox)… it would be simply astonishing to recreate this 1:1.
Ok!.. I’m with you. I never use the rotating movement component. I think you have your work cut out for you if you want to limit that to 180 because it’s constanly moving based on time and you have to try and jump in and try to figure out when to negate the rotation.
I think it would be much easier to just set the rotation of the needle using SetRelativeRotation.
That’s ok, just different kind of component. Just right click the purple ‘new rotation’ pin and you can split in into 3, then you can connect the float