Ligthing Problem

I make the lights in my game static so that the performance increases but the lights do not light when I build. When you do the others, too much performance decreases and my game freezes. When it makes other lights static, it works properly but there is a problem with the lights that I put in the house. I tried things I found on the internet, but none of them worked.

The light should be on before you build also. If it’s not, delete it and put another one in there.

Before building, the light is on, but after building it, it is like this. This only happens when you make static, but there is no problem in the others.

Have you tried re-aligning it with the mesh. Forget about the light bulb, the center of the pivot point should be in the middle of the shade :slight_smile:

I edited it as you said, but my problem still continues. I added another bulb and made it static, and put it in another empty space at home. The same problem persisted. It works properly when I apply the same process to the bulbs outside the house.

As you can see in your first picture, the other light is working. If you put a light in the level and it’s not immediately bright, you need to find out why. Building light wont help.

I’m afraid I can’t tell from here what the problem is…

When I put the bulb for the first time, the light is on and goes out after building. I just put the bulb in the first picture is burning but after the build the room closes in the same way.

Try typing this console command:

r.Streaming.PoolSize 3000

( just hit ` to get the console )

Isn’t 300,000 MB actually 300 GB?

No, I think it’s 300MB… ( for some reason, the notation’s confusing ).

I have no idea about this.

I did what he said, but still my problem has not improved. Is it normal to have such a problem only in the house?

Yeah, MiB? like the secret agency?

I noticed Source Radius is 0. Is there a reason for that? I don’t know if it has to be higher than 0 to light things, but it could be worth a try.

What I’m saying is, maybe it’s because you’re running out of memory. You can use that console command ( above ), to fix that…

Ok, sorry, you did it.

Then I’m out of ideas I’m afraid… :-/

Radius value was 0 automatically when I added the light. I tried to change it, but it did not help.

I did it the way you said, but this did not solve my problem.

Solved the problem yet? improved any?

The problem still continues.