I’ve been testing UE 5.7’s MegaLights with one of my own tools, Lightwave Dynamics, in this fantasy hall environment.
The scene runs with 107 dynamic lights in a single interior:
• 69 point lights
• 28 spot lights
• 10 rect lights
In the video I go through:
• Editing lights by type (points / spots / rects)
• Using area-based control to affect sections of the hall
• Using custom groups to isolate and restyle different light sets (cave, torches, accents)
• Saving / loading setups to swap between different moods quickly
Everything is done in Blueprints only, no C++.
Video link: