Lightwave Dynamics – Smart Lighting Control for Unreal Engine

I’ve been testing UE 5.7’s MegaLights with one of my own tools, Lightwave Dynamics, in this fantasy hall environment.

The scene runs with 107 dynamic lights in a single interior:
• 69 point lights
• 28 spot lights
• 10 rect lights

In the video I go through:
• Editing lights by type (points / spots / rects)
• Using area-based control to affect sections of the hall
• Using custom groups to isolate and restyle different light sets (cave, torches, accents)
• Saving / loading setups to swap between different moods quickly

Everything is done in Blueprints only, no C++.

Video link:

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Really cool! :heart:

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Thank you! Glad you liked it :blush:

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