Lightshafts without real light?

Hi guys,
Was wondering if it’s possible to have the light shafts from a direction light without using the light itself - instead using a dummy object or something light that.
Or maybe disable the light from affecting the geometry to get only the light shafts effects?

You could use light shaft meshes for that -> in the bp example you can find some or just put the light intensity to 0 + disable shadows

(two directional lights -> but one is “disabled” but casts light shafts)

Light intensity on 0 plus shadows disabled might work - my concern is performance actually so hopefully the light contribution won’t be calculated at all.

Thanks for the suggestion :wink:

+1 to this solution. If this isn’t flexible enough, you can fake it with actual meshes, too, if you want improved performance