Hey everyone, I have a minor issue in one of my scenes that I can’t seem to figure out. In the standard viewport or standard camera the lightshaft through the window shows up correctly. But when using a cinematic camera, it disappears completely (see image below). I have tested moving the window out of the way temporally but it didn’t fix the issue. I’m sure it’s something simple in the settings i’m missing, any ideas? The scene is running on Unreal engine v 4.19
Thanks rosegoldslugs, I don’t have anything disabled in the camera itself that I know of. Its a freshly created cinematic camera actor and all of the post processing settings are unchecked in it, I went ahead and took a screenshot of the current settings.