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Lights "Shutting off" when Walking

I am making a First Person game and I have set up some lights and particle effects. I have no triggers for turnign them on or off yet, but I am getting some strange behavior. When I walk forward everything appears fine. See Pic 1. But if I am even wit the ts is just something Unreal does that I am unfamiliar with.

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Are the light part of the particle system or separate? By default particle systems turn off when they are out of view, causing lights that are spawned inside the system to also turn off.