Hi All,
I am building a project for mobiles. And I have an issue with lighting some of my meshes in the scene.
I have a Stationary light in the scene which I want to use to light up this book and other meshes.
When I play in editor’s active viewport, it looks okay that the objects are lit up by the light (see below),
but when i play in Mobile Preview or on the actual Device, i get no lighting (see below):
I checked my lightmap settings and channels for all the meshes already.
All lights are channel-0 and all meshes are using lightmap resolution of 512 with channel-0
What on earth is going on ?? ( It’s driving me crazy, please help)
Here is what i found out, if anyone else is having similar issues.
I found out that it’s related to the moveable, stationary, static flags on both the meshes and the lights.
Since my meshes were moveable, I had to set the lights to be moveable as well.
The stationary/static lights would not light up moveable meshes, even if they have not been moved at all.
Thats one thing.
But the other thing i see that, for mobile platforms, I could only use moveable point-lights.
Moveable spotlights still would not light up moveable meshes on mobile platforms, but works fine on non-mobile.
I am having the same problem and have not found an answer. When using point lights they only work when set to movable but then you can only have 4 movable point lights. So I really need to be able to have a static point light.