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Lights in the far are bright, white and not displayed correct.

Hi guys.

I got a problem with my lights. They are displayed correct if i come close, but in the far they are too bright and look white istead of the tone i gave them. You can see on the picture.
Maybe i am doing something wrong. I didnt find a solution so far. They got all the same blueprint with a static mesh and 5 pointlights. My settings are on epic. Lightmass Importance Volume is set. Quality set on production. I hope its just some kind of setting and somebody can help me.

Im sorry if this is a stupid question. I am still a beginner in UE4.

Thank you!

could be a few things. I’d guess its your Atmospheric Fog with a cool color, that will pull the warmth out of your lights at distance.