I got a problem with my lights. They are displayed correct if i come close, but in the far they are too bright and look white istead of the tone i gave them. You can see on the picture.
Maybe i am doing something wrong. I didnt find a solution so far. They got all the same blueprint with a static mesh and 5 pointlights. My settings are on epic. Lightmass Importance Volume is set. Quality set on production. I hope its just some kind of setting and somebody can help me.
Im sorry if this is a stupid question. I am still a beginner in UE4.