Hi,
I’m suffering from very poor GPU performance on mobile devices and trying to find the culprit. Even the Note 5 struggles to get decent performance and most weaker devices aren’t able to play the game at full-speed.
I have one stationary light in my game, but “stat scenerendering” is showing 14 lights (sometime’s it’s even more). How can I find and delete these lights? I don’t have more than one light in my project.
I do have a few unlit materials which are emissive, but they aren’t set to be in-game lights and their rendering on-screen isn’t changing the draw time.
I’m trying to avoid copying everything into a new project and would like to be able to avoid this in the future.
I already have all-rough textures, a limited view distance, low draw calls (averaging ~30), and only one object with dynamic shadows (which is hardly messing with the performance when disabled anyways). The Skysphere has been deleted.
I tried looking up on this light count but I had difficulty finding what was exactly counted. I am likely mistaken, but are there 16 phantom lights in my game that are killing my draw performance?
Thanks in advance.
Here is the output from “stat scenerendering”:
Here is the low tri count the entire game has:
Here is me having only 1 light (it is stationary):
Again, thanks in advance! GPU performance is really killing me right now.