Lights from one channel causing reflections in object from a different channel

Hello, I have a scene with most assets deactivated, apart from a static mesh (lighting channel set to 0), and a point light (lighting channel set to 2). I created a new material, applied to my static mesh, with base colour set to 0.5, and roughness set to 0. I’m using raytracing in my scene.

The point light isn’t casting any light directly on to the staticmesh, but it is showing up in reflections on the staticmesh.

Any suggestions of what might be causing this?

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