i have done several Meshes in Blender and imported from UDK as FBX.
I have created the second UV channel because when i Build the light, all the meshes became black.
Now, after build the lights in the world, i can see the materials on the meshes but the result is not good for i want.
All my meshes haven’t textures and they were painted in basic material colours.
i sent two images, one with the ligght build and other didn’t. I want to get the second image efect with the simple colours and smooth shadows but, in the first image, where the lights are built, the stairs, by example, i can see triangles of shadows and i don’t like this cut effects.
How can i build the lights and get the smooth shadows between my meshes?.
The meshes are very simple, in low polly, and shouldn’t have this triangles cuts of shadows, i think…