Lights dissapear when rendering or playing

Hi, I wanted to do a render so I set up a camera, the sequencer and a movie render queue and tried to render it, but when I render some lights dissapear from my scene and I don’t know why.


This is my viewport with the view from the camera


And this is the render I get, with some candles dissapearing (the candles are a blueprint of the candle mesh + a plane with the flame + light), some spot light dissapearing too, and the fog of the back changing from a blueish tone to grey.

I noticed that it happens the same when I hit play, but I am kinda new with Unreal and I don’t know if that affects somehow.
Any help is greatly appreciated, i’m kinda in a hurry with this!

If you have some features that look fine in the viewport, but they disappear or act weird when you hit play, or render with MRQ, then those actors might be on a sublevel that is set to the level blueprint streaming method.

You can check if you go to Window > Levels. See if Persistent level has any sublevels under it. If any have a blue dot next to the name, they are set to Level Blueprint Streaming. You can right click the level name in that menu, go to “Change Streaming Method” and set it to “Always Loaded”.

If that’s not it, then we’d maybe need more details to help debug this.