Hi, I wanted to do a render so I set up a camera, the sequencer and a movie render queue and tried to render it, but when I render some lights dissapear from my scene and I don’t know why.
This is my viewport with the view from the camera
And this is the render I get, with some candles dissapearing (the candles are a blueprint of the candle mesh + a plane with the flame + light), some spot light dissapearing too, and the fog of the back changing from a blueish tone to grey.
I noticed that it happens the same when I hit play, but I am kinda new with Unreal and I don’t know if that affects somehow.
Any help is greatly appreciated, i’m kinda in a hurry with this!