Lights "bouncing" in UE5.2.



Hello Unreal Engine 5 community!
Can anyone tell me how to resolve this? (see video below).

This started after putting the lights on the scene. And I don’t know the reason for this bug shown in the video.

Note: in the first video there are 11 point lights in a blueprint with 11 static mesh instances of street lighting posts.

In the second video there are just copies (instances) of a blueprint that only has one point light in it, placed on the wall sconces.

Looks like a driver issue.

Have you tried using the ‘studio’ drivers ( also latest version ) for the GPU?

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Hello!
Not yet. I’ll download the latest drive to test and get back to you with the results. Thank you very much for the tip…

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I was using the latest GeForce Game Ready Driver. I followed your tip and installed the NVIDIA Studio Driver, which solved this problem. Thank you very much for your help, as I am new to the 3D world and the help of experienced developers is very important to me.

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Fab :star_struck:

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