So I’m pretty new to using Unreal Engine as of the past few days. I’m messing around building out an environment with some lighting, and notice that some of my lights, point lights, and rectangle lights are bleeding through my meshes. I’ve made sure to enable double sided. The meshes were created within Unreal. Lumen is active. I’ve tried quite a few different things, but nothing seems to work, so I’m not sure if anyone here has any idea why this could be happening?
Make sure your meshes have collision and are at a minimum 20cm thick (walls, floors, ceilings, rooves).
Also, Lumen doesn’t support “Static” lighting.
Hello, did you find where the solution could be, I can’t fix this with the lights yet…