Hello. I created this night scene. I used light propagation volume (dynamic global illmination) and dynamic lights. I set my lights to also generate dynamic global illumination, cast transculent shadows etc. I switched on effect like AO, Generate Mesh Distance Fields, Screen Space Reflection (max quality).
Yet I am looking at my picture and I think that I am missing something. I am not talking about quality of my meshes or textures but I think that I forgot about something. I am also wondering if I correctly set my GI because with GI my images get only a little bit darker in some places and a little bit more messy (I am talking here about samples (floor for example)):
How Can I improve my lighting ? Or what am I missing with my light/rendering ?
Thanks in advance and Cheers !