Hello. I created this night scene. I used light propagation volume (dynamic global illmination) and dynamic lights. I set my lights to also generate dynamic global illumination, cast transculent shadows etc. I switched on effect like AO, Generate Mesh Distance Fields, Screen Space Reflection (max quality).
Yet I am looking at my picture and I think that I am missing something. I am not talking about quality of my meshes or textures but I think that I forgot about something. I am also wondering if I correctly set my GI because with GI my images get only a little bit darker in some places and a little bit more messy (I am talking here about samples (floor for example)):
With GI:
Without GI:
How Can I improve my lighting ? Or what am I missing with my light/rendering ?
I believe LPV mostly relies on using a directional light, you probably would want to set up a directional light acting like the moon providing just a bit of light.
I will of course appreciate all hints and ideas. I tried various settings power and radius of my lights but it still looks plain and boring. I didn’t had any experience with lighting by far, so every tips might help me
I did some more experiments and I must say that in most cases spot light is better than point light. I am not sure why, but spot light looks just more interesting
By the way I assume that I am correctly using this dynamic global illumination ? (I mean, I am not skipping some important thing?)