I have a hollow room created with simple bsp-boxes. In this room I made a hole for the door. In this hole I set another bsp-box, which (for using in blueprints) I converted to a static mesh.
After setting the “Light Map Resolution” to “32” and the “Light Map Coordinate Index” to “1”, I built the lightning.
The Problem is: Although they have all applied the same white material, the static mesh looks different.
Attached you find a screenshot of the scene.
Anyone knows what the problem could be?