Hello everyone. This question should be in the Answerhub, however I have literally looked through every solution I can find in the Answerhub and asked the same question 3 times without getting a solution. This problem started happening when I created a duplicate of the project in 4.7 from 4.6. Here is a list of thigns I tried so far
- Making sure Firewall isn’t the issue
- Making sure there aren’t multiple Swarm clients running
- Reinstalling UE4
- Making sure I have a decent amount of space in my C drive
- Renaming all the meshes in my project
- Deleting all lights in my level (point lights, spotlights)
- Copying everything from the level to another level
And none of these solutions have worked for me! Unless I did not try a solution properly, or something really weird is going on here. I’ve been having this problem ever since 4.7 came out and it’s kept me frustrated for the past month.
Can anyone here help?
This is the error I’m getting from the Swarm Agent:
9:55:34 PM: [Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file ‘C:\Users\Valachio\AppData\Local\UnrealEngine\4.7\Saved\Swarm\SwarmCache\AgentStagingArea\A6640D7233BF47B4BBCF76BB4350A2B5.25C261E544319B7D3D2EAFB0A8192CAB.mtrlgz’ because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)