lightning between floor tiles problem

here’s a picture from my game. i chose “production” in the lighting build options but there is still these weird shadows between the floors. what did i do wrong?

24807321161ea83f16a21fcbc3921e8c71ca3c28.jpeg

did you put any reflection capture objects in there ?
show us your scene setup

It might be lightmap size or reflection capture problem, try upsize the resolution of the lightmap

Yes, a cube reflection that covers the entire map. I partially solved it now by using just 1 object for the floor instead of several floors puzzled together but I don’t want to use this solution to solve all of it since I can’t do that for the windows.

And another light problem I noticed is those round lights on the wall. I have no idea where they come from, they shouldnt be there.

anyway here is the cube reflection setup:

bfa908a7821e013887928a421728b0dc32652769.jpeg

tried that. upped it frmo 256 to 512 didnt work. =(