Hi Tim,
does this mean that different LODs can have different lightmap UV layouts?
Because sometimes it’s incredibly difficult to create LODs (i.e. remove geo from the model) while at the same time retaining the lightmap layout of LOD0
Cheers
Hi Tim,
does this mean that different LODs can have different lightmap UV layouts?
Because sometimes it’s incredibly difficult to create LODs (i.e. remove geo from the model) while at the same time retaining the lightmap layout of LOD0
Cheers