I am experiencing weird problem with Lightmass after building lighting. The model is imported from Revit, it’s static geometry (one component with actors) with secund UV generated in 3ds Max with SteamRoller plugin. I am following workflow I had for a long time with everything working fine. Now something happened and after building lighting every single lightmap seem to tile the way it shouldn’t. It also happens when building with Swarm Agent on multiple machines, regardless of lighmass quality settings.
Prvious Revit models were working fine, maybe it has something to do with the fact it got bigger since last time.
Did anybody experience something like this?