Does this happen with other projects or scenes, or just this one in particular? Typically the easiest thing to try first is to uninstall and reinstall the editor. If the scene is simple, you could try recreating it. Often times converting projects from one version to another introduces extra bugs or issues. You could also try deleting the last static meshes mentioned to see if that’s causing issues (SM_WashingMachine for example).
If it is one static mesh breaking the baking project, and you don’t know which one it is, you could always try the method of deleting half the static meshes and seeing if it bakes, and then deleting the other half and seeing if that bakes, and then going through half of those halfs, etc.