I have a mirror-like material in my scene (base color = white, metallic = 1, specular = 0.95, roughness = 0) used on static actors, which I would like to reflect a lot of light when I build static lightning for the level.
I have tried to set e.g. Diffuse Boost to 100 under Lightmass Settings for this material, but that doesn’t affect how much light it reflects when building light for the level (at least, I don’t see any change).
Where do I change how much light a material reflects for static lightning?
Thanks a lot in advance for all help.