Lightmass on dynamic objects

Hello, why precomuted lighting no working on dynamic objects? for example, player or enemy can’t hide in shadows. I created lighmass importance volume, but nothing.

I resolved problem, need put a tick on Cast Dynamic Shadow, but without this not working :frowning:

Hello Int64,

Pre-computed lighting is used to precompute portions of the lighting contribution of lights with stationary and static mobility. You cannot pre-compute something that is dynamic.

Here is some helpful documentation on Lightmass Global Illumination that can help you out with optimizing your scenes lighting.

Hope this helps!