Hi Guys!
I have an issue with Lightmass in Unreal engine 5.7, (anything above 5.4.4) on my Mac.
I have a 2021 M1 Pro MacBook Pro with 16 GB of shared ram, and it is running MacOS 26.02.
When I attempt to build lighting, even in an almost black seen, the lighting build fails after a few seconds, never going pas 0%, showing the following:
When I then check out the errors supposedly found, all I find is:
I have static lighting enabled in project settings, and the same project successfully builds in 5.4.4. Does anyone have a solution?

