I have an issue with Lightmass in Unreal engine 5.7, (anything above 5.4.4) on my Mac.
I have a 2021 M1 Pro MacBook Pro with 16 GB of shared ram, and it is running MacOS 26.02.
When I attempt to build lighting, even in an almost black seen, the lighting build fails after a few seconds, never going pas 0%, showing the following:
Hasn’t worked on Linux since 5.4 either, which came out almost two years ago.
The thing everyone should understand about Unreal is that above all else, it is an engine to make Fortnite.
That means there is no guarantee anything in the engine will continue to work unless it is something Epic needs for Fortnite… and Fortnite does not use lightmass…
Same issue for me failing exactly as described in the start of the thread.
Using UE 5.7.4 MacOS Tahoe 26.4.1 with firewall disabled.
Same project on Windows Lightmass bakes with no issue.