Lightmass: multi-bounced sky lighting

I tried my project with that exe and there was no difference visually, yes in the log it showed the sky bouncing, but it didn’t affect the lightmaps at all. I did it with 50 bounces to be sure on high quality.

EDIT: My bad I didn’t know you had to set it to static skylight, I always had them stationary. Works pretty well, thank you :slight_smile: